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Final Fantasy 8Junction 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 1. Guardian Force Junction Window-This window displays the ability points the Guardian Force receives from its battle. The application of AP allows increased strength, extra abilities, and improved statistics on the equipped character. 2. Guardian Force Menu- You can place your Guardian Force in or out of a junction. This menu also lists its abilities. 3. Help Window- Displays the function of the selected menu or option. 4. Character Photo- Displays the selected character's photograph. 5. Experience- Current experience and amount required for next level. 6. Junction Guardians- Equipped Guardian Forces. Only one Guardian Force can be equipped per character. In this particular window, Ifrit and Leviathan are equipped. 7. Available Guardian Forces- List of available collected Guardian Forces. 8. Guardian Force Experience- Current experience level of the Guardian Force. The higher the amount within an experience level, the more powerful it becomes. 9. Equipping Effect- Similar to
equipping effects with materia in Final Fantasy VII, Guardian Forces also affect the
status of the equipped character. In this particular window. 10 - Ability Junction Window - This window is
used to equip magic to your character. It becomes available after your guardian forces
learn junction abilities. 11 - Magic Ability Menu - Choose a magic ability
to put into junction or undo it. There is also an option called 'saikyo', this
automatically selects the magic ability that will strengthen your character the most. 12 - Stocked Magic - A list of the magic you
have drawn from enemies and stocked. So far, the announced spells are: Fire, Blizzard,
Thunder, Cure, Double Magic, Protect, and 'Libra'. 13 - Character Affect Status - Character's
current disabilities, from top: Poison, Instant Death, Petrified, Silence, Blindness. 14 - Available Battle Commands - The commands
that can be used during battle. The number of commands available increase when guardian
forces learn command abilities. Listed are Attack, Magic, Draw, and Item. Steal and Double
Item are also present in FF8. 15 - Equipped Weapon - The current weapon the
character is wielding. The use of the number after the weapon name is still unknown.
Listed here: "Gunblade 1". 16 - Junctioned Magic - The current magic 'in
junction'. You assign certain magic properties to the six junctions (Max HP, Offensive,
Defensive, Magic Power, Magic Defense), for example, if Fire were in junction with
Offensive, all attacks would have a fire property. If Fire were in junction with
Defensive, it would enhance the character's ability to guard enemy fire attacks. |
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Copyright, ©1999 By Cliff |
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