Final
Fantasy 8Guardian Forces List
This place has most of the Guardian Forces and what they do and give you
and all the other shit, like how much stuff they draw and all that other good stuff. If
you think I am some fag that sat there and typed all this shit up, you are wrong cause I
jacked it off of FF8 Online. They
all have pictures now.
Leviathan | Ifrit | Shiva | Quetzelcoatl | Alexander
| Siren
Pandemonium | Brothers | Carbuncle
| Kelbermus | Bahamut
Leviathan:
Abilities that Leviathan can get you |
Click here for pictures of Leviathan |
Command Ability |
Magic |
Draw |
G.F. |
Recover |
Character Ability |
Magic Defence + 10% |
Magic Defence + 20% |
Auto Potion |
n/a |
G.F. Ability |
G.F. Magic + 10% |
Assist |
G.F. HP + 10% |
n/a |
Junction Ability |
Magic |
Magic Defence |
Magic Based |
n/a |
Menu Ability |
Create Support Magic |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Recover : If you have it set you can recover your HP with out using Magic
2: Autoportion: If HP goes down to a certain point, the character automatically uses
a Portion
3: Support Magic: Junction Magaic and raise the Magic Level. Also good for regular
level ups |
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Ifrit:
Abilities that Ifrit can get you |
Click here for a picture of Ifrit |
Command Ability |
Magic |
Draw |
G.F. |
Charge |
Character Ability |
Attack + 10% |
n/a |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
Assist |
G.F. HP + 10% |
n/a |
Junction Ability |
HP |
Attack Power |
Magic Based |
Defence |
Menu Ability |
Create Fire Based Magic |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: G.F. HP +10% : Raises GF's HP by 10% at once
2: Magic Based Attack J: Can attack regularly with the magic effect that was junctioned
with.
3: Create Fire-based Magic: You can create Items instead of drawing Fire-based magic. |
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Shiva:
Abilities that Shiva can get you |
Click here for a picture of Shiva |
Command Ability |
Magic |
Draw |
G.F. |
Death Sentence |
Character Ability |
Magic Defence + 10% |
Defence + 10% |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
Assist |
n/a |
n/a |
Junction Ability |
Attack Power |
Defence |
n/a |
n/a |
Menu Ability |
Ice Based Magic |
Create |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Death Sentence: Casts Death Sentence on one character.
2: Magic Defense +10%: If you junction this the Magic Defense of the character increases
by 10%
3: Ice-based Magic: You don't need to draw Ice-based magic from monsters so you can create
Ice-based magic from items. |
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Quetzelcoatl:
Abilities that quetzalcoatl can get you |
Click here for a picture of quetzalcoatl |
Command Ability |
Magic |
Draw |
G.F. |
n/a |
Character Ability |
+ 10% |
n/a |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
GF HP + 10% |
Support |
n/a |
Junction Ability |
HP |
Magic |
Defence |
n/a |
Menu Ability |
Create Lightning Based Magic |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Magic +10% : Increases Magic power by 10%
2: Magic J : Magic power increases by junctioning with a character who uses mainly magic.
3: Create Lighting-typed Magic: Can create a high level of Lightning magic. |
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Alexander:
Abilities that Alexander can get you |
Click here for a picture of Alexander |
Command Ability |
Magic |
Draw |
G.F. |
Revive |
Character Ability |
Magic Defence + 10% |
Medical Knoledge |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
GF HP + 10% |
Support |
n/a |
Junction Ability |
Attack Power |
Magic Defence x2 |
Magic Defence |
Ability x3 |
Menu Ability |
n/a |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Revive: Can bring one dead character back to life.
2: Medical Knowledge: Can strenthen items such as potions. Useful in the beginning of the
game.
3: Magic Defense J x2: You can defense against 2 magic type attacks. |
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Siren:
Abilities that Siren can get you |
Click here for a picture of
Siren |
Command Ability |
Magic |
Draw |
G.F. |
Remedy |
Character Ability |
Magic Strength + 10% |
n/a |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
GF HP + 10% |
Support |
n/a |
Junction Ability |
Magic Defence |
Magic Power |
Status Defence |
Status Defence x2 |
Menu Ability |
Create Status Items |
Create Life Magic |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Remedy : Cures Status effects.
2: Creates Status Items: Can create items that cure status.
3: GF +10% : Raises GF's Power by 10%. |
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Pandemonium:
Abilities that Pandemonium can get you |
Click here for a picture of Pandemonium |
Command Ability |
Magic |
Draw |
G.F. |
Suck In |
Character Ability |
Attack Power + 10% |
Vanguard |
Quickness + 20% |
n/a |
G.F. Ability |
G.F. Magic + 10% |
GF HP + 30% |
Support |
n/a |
Junction Ability |
Magic Attack |
Defence |
Quickness |
Attack Power |
Menu Ability |
n/a |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Suck in :Takes the enemy's HP and turns it into ones own
2: Vanguard: At the beginning of the battle the ATB of the character is at MAX.
3: Quickness +20%: Raises the character's Quickness by 20%. |
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Brothers:
Abilities that Brothers can get you |
Click here for a picture of Brothers |
Command Ability |
Magic |
Draw |
G.F. |
Protect |
Character Ability |
HP + 10% |
Cover |
n/a |
n/a |
G.F. Ability |
G.F. Magic + 10% |
GF HP + 30% |
Support |
n/a |
Junction Ability |
Attack |
HP |
Magic Defence |
Ability x3 |
Menu Ability |
n/a |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Protect: If this command is selected the character doesn't get any physical attack
damage for one turn.
2: Support: When waiting for the GF, you can raise the GF's attack power by pressing O
really fast.
3: Cover: The character with this command will take the damge of another chracter. |
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Carbunkle:
Abilities that Carbunkle can get you |
Click here for a picture of Carbunkle |
Command Ability |
Magic |
Draw |
G.F. |
n/a |
Character Ability |
Defence + 10% |
HP + 10% |
Counter |
n/a |
G.F. Ability |
G.F. HP + 10% |
n/a |
n/a |
n/a |
Junction Ability |
Magic Power |
HP |
n/a |
n/a |
Menu Ability |
Create Recover Item |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Counter: When attacked, the character with this command will fight back automatically.
2: Create Recover Item: Can create items that can recover the party members such as
potions.
3: Defense +10%: Raises Defense by 10%. |
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Kelberus:
Abilities that Celberus can get you |
Click here for a picture of Celberus |
Command Ability |
Magic |
Draw |
G.F. |
n/a |
Character Ability |
Attack + 10% |
Quickness + 20% |
W-Item |
n/a |
G.F. Ability |
G.F. HP + 10% |
n/a |
n/a |
n/a |
Junction Ability |
Magic Defence |
Quickness |
Acuracy |
Attack |
Menu Ability |
CreateTime Based Magic |
n/a |
n/a |
n/a |
Party Ability |
Alert |
n/a |
n/a |
n/a |
Three best Abilities
1: Create Time-based Magic: Can create items that has Time-based effect.
2: Quickness +20%: Raises Quickness by 20%.
3: Accuracy J: Raises Accuracy for those who uses Magic a lot. |
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Bahamut:
Abilities that Bahamut can get you |
Click here for a picture
of Bahamut |
Command Ability |
Magic |
Draw |
G.F. |
n/a |
Character Ability |
Mug
Auto Barrier |
Walk and Heal |
Attack Power + 30% |
Magic Power + 30% |
G.F. Ability |
G.F. HP + 10% |
Support |
GF HP + 10% |
n/a |
Junction Ability |
Ability x 4 |
n/a |
n/a |
n/a |
Menu Ability |
Create Prohibition Type Magic |
n/a |
n/a |
n/a |
Party Ability |
n/a |
n/a |
n/a |
n/a |
Three best Abilities
1: Walk and Heal: The characters HP go up little by little as they walk on the field.
2: Mug: Steal at the same time you attack.
3: Auto barrier: As the battle starts the character with this command gets barrier. |
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